PUBLIC   marks

PUBLIC MARKS with tag socialnetwork

Sponsorised links

September 2009

Nokia Director of Games writes essay on social location gaming | Nokia Conversations

by karlcow

social location games are titles which interact with your location and are sensitive to your surroundings, adapting to where you are. For example, it might mean that, if you are on a boating trip, the system will give you in-game activities that are linked to fishing or water sports.

Open Sourcing The Big Board | Hieroglyphics

by karlcow

The Big Board is a real-time collaborative environment for mapping. Users open “conference rooms” on a shared map, and join conversations in these conference rooms, much like in a regular teleconferencing application. However, instead of sharing faces and powerpoints and speech over the wire, users draw on and add content to a shared map or very large image.

~IDENTITÄT – The »Gestalt« of digital identity

by karlcow

More than one hundred thou­sand person­al raw data sets were crawled from the web to fill this pa­ram­e­ters with subject mat­ters. Based on the thesis that the dig­ital identity is measur­able and compa­ra­ble these data sets were vi­su­alized us­ing custom compu­tational tools.

These stud­ies were designed to under­stand the data and determine its char­ac­ter­is­tics regard­ing the construction of dig­ital identity.

Af­ter the anal­ysis phase the data was vi­su­ally abstracted and interpreted to give the disembod­ied dig­ital identity a unique and char­ac­ter­is­tic »Gestalt« in form of a generated sculp­ture.

visualcomplexity.com | IDENTITAT

by karlcow

Today almost everybody has at least one digital representation in one of the numerous social communities, like Flickr, Facebook and MySpace.

faux! Je connais de nombreuses personnes autour de moi qui n'ont aucune online persona. Il serait d'ailleurs intéressant d'aller à la rencontre de ces personnes.

Symposium for the Future » It is easy to fall in love with technology… (by danah boyd)

by karlcow

There are also no such things as “digital natives.” Just because many of today’s youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don’t. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning.

Sponsorised links

August 2009

Inferring friendship network structure by using mobile phone data — PNAS

by karlcow

Data collected from mobile phones have the potential to provide insight into the relational dynamics of individuals. This paper compares observational data from mobile phones with standard self-report survey data. We find that the information from these two data sources is overlapping but distinct. For example, self-reports of physical proximity deviate from mobile phone records depending on the recency and salience of the interactions. We also demonstrate that it is possible to accurately infer 95% of friendships based on the observational data alone, where friend dyads demonstrate distinctive temporal and spatial patterns in their physical proximity and calling patterns. These behavioral patterns, in turn, allow the prediction of individual-level outcomes such as job satisfaction.

txteagle | Mobile Crowdsourcing

by karlcow

There are over 2 billion literate, mobile phone subscribers in the developing world, many living on less than $5 a day.

Corporations pay people to accomplish millions of simple text-based tasks.

txteagle enables these tasks to be completed via text message by ordinary people around the globe.

IEEE Xplore - Login

by karlcow

Behavioral Inference across Cultures: Using Telephones as a Cultural Lens

Eagle, N.

Intelligent Systems, IEEE

Volume 23, Issue 4, July-Aug. 2008 Page(s):62 - 64

Digital Object Identifier 10.1109/MIS.2008.58

Summary:Most people carry mobile telephones, which automatically capture behavioral data and store it in service provider databases around the world. The different types of captured data can provide insight into human cultures. Examples from various cultures and hundreds of millions of individuals illustrate how phones can serve as a cultural lens, improving our understanding of social networks, outlier events, and a culture's pace of life.

SensorPlanet

by karlcow

SensorPlanet is a Nokia-initiated cooperation, a global research framework, on mobile device-centric large-scale Wireless Sensor Networks.

MIT Media Lab: Reality Mining

by karlcow & 1 other

Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughout large communities of individuals. Mobile phones (and similarly innocuous devices) are used for data collection, opening social network analysis to new methods of empirical stochastic modeling.

The original Reality Mining experiment is one of the largest mobile phone projects attempted in academia. Our research agenda takes advantage of the increasingly widespread use of mobile phones to provide insight into the dynamics of both individual and group behavior. By leveraging recent advances in machine learning we are building generative models that can be used to predict what a single user will do next, as well as model behavior of large organizations.

July 2009

Pinax

by karlcow & 4 others

Pinax is an open-source platform built on the Django Web Framework.

By integrating numerous reusable Django apps to take care of the things that many sites have in common, it lets you focus on what makes your site different.

Cloud27 : Welcome

by karlcow & 1 other (via)

Cloud27 is an early-beta social networking site built

on the open-source Pinax platform.

June 2009

May 2009

Joining the docs - Us Now

by karlcow

Mass communication is a phrase that’s been re-defined over the centuries, as tools to transfer what people think, what they want and how they feel have developed with human progress. Cave paintings, language, stone indentations, the written word, the printing press, the gramophone, the telephone, cinema, radio, television, computers – and now the Internet.

Seb's Open Research: Stocks, Flows, and Upkeep in Social Media

by karlcow

karlcow said...

Fascinating and very interesting. I may add another law to your experiment, though it would have to be repeated again to see if it's working.

Law 3: A fractal pattern encourages participation.

A fractal pattern is simple enough that the gratification is direct. One can draw a small shape which already makes sense to the person. (I have participated!). But because of the self-structure of fractal pattern, one is participating to a bigger scheme. Sense of collective achievement with grand goals.

Once the structure is big enough, it becomes visible, organized and then it is an object of power, which in return is its weakness. (Colonial states versus Guerrilla/Terrorism). Wikipedia becomes so big that it fights for copyright or have editors censoring content.

Though I kind of disagree with the conclusion of blogs versus wikis. Blogs are indeed easier to maintain but would it be because wikis are not really object of the commons, aka, there is still someone owning the object, it is a property of someone in the end.

I wonder also if there is a density rule in action. A tribe in a large forest with free will to move as they please versus a piece of land with a lot of people. There is very little destruction when the space is infinite. Take the drawing above and imagine a space which is infinite (possible in digital space), would participant try to destroy the work of others or just go further away to do their own drawing?

May 20, 2009 1:50 PM

Goodreads vs Twitter: The Benefits of Asymmetric Follow - O'Reilly Radar

by karlcow & 1 other

Asymmetric follow should at least be an option on any social network. It’s the way the world really works. We never find ourselves in clearly delineated friend-circles, where everyone has or wants complete visibility with everyone else, or none at all.

uxtopia » Social Web Systems Common Model

by karlcow & 2 others

As I collected more and more, I grouped them and realized that it seemed to be some higher level information architecture patterns common to every site. Some “big blocks” appeared all the time, way obvious as “Profile”, or rather more unpredictable, as “Statistics”.

Socializing Baekdal.com - Articles - Baekdal.com

by karlcow & 1 other

redesigned commenting system that tabs into the power of social networks. Instead of manually typing in your name, you simply press a button.

début des intégrations d'identification des grands réseaux sociaux

Social Media Classroom

by karlcow & 2 others

The Social Media Classroom (we’ll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes—integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools.

BuddyPress.org - A WordPress MU Based Social Network Platform

by karlcow & 9 others

BuddyPress will transform an installation of WordPress MU into a social network platform.

BuddyPress is a suite of WordPress plugins and themes, each adding a distinct new feature.

PUBLIC TAGS related to tag socialnetwork

no tag

Sponsorised links