Sponsorised links
September 2009
Nokia Director of Games writes essay on social location gaming | Nokia Conversations
social location games are titles which interact with your location and are sensitive to your surroundings, adapting to where you are. For example, it might mean that, if you are on a boating trip, the system will give you in-game activities that are linked to fishing or water sports.
Open Sourcing The Big Board | Hieroglyphics
The Big Board is a real-time collaborative environment for mapping. Users open “conference rooms” on a shared map, and join conversations in these conference rooms, much like in a regular teleconferencing application. However, instead of sharing faces and powerpoints and speech over the wire, users draw on and add content to a shared map or very large image.
~IDENTITÄT – The »Gestalt« of digital identity
More than one hundred thousand personal raw data sets were crawled from the web to fill this parameters with subject matters. Based on the thesis that the digital identity is measurable and comparable these data sets were visualized using custom computational tools.
These studies were designed to understand the data and determine its characteristics regarding the construction of digital identity.
After the analysis phase the data was visually abstracted and interpreted to give the disembodied digital identity a unique and characteristic »Gestalt« in form of a generated sculpture.
visualcomplexity.com | IDENTITAT
faux! Je connais de nombreuses personnes autour de moi qui n'ont aucune online persona. Il serait d'ailleurs intéressant d'aller à la rencontre de ces personnes.Today almost everybody has at least one digital representation in one of the numerous social communities, like Flickr, Facebook and MySpace.
Symposium for the Future » It is easy to fall in love with technology… (by danah boyd)
There are also no such things as “digital natives.” Just because many of today’s youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don’t. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning.
Sponsorised links
August 2009
Inferring friendship network structure by using mobile phone data — PNAS
Data collected from mobile phones have the potential to provide insight into the relational dynamics of individuals. This paper compares observational data from mobile phones with standard self-report survey data. We find that the information from these two data sources is overlapping but distinct. For example, self-reports of physical proximity deviate from mobile phone records depending on the recency and salience of the interactions. We also demonstrate that it is possible to accurately infer 95% of friendships based on the observational data alone, where friend dyads demonstrate distinctive temporal and spatial patterns in their physical proximity and calling patterns. These behavioral patterns, in turn, allow the prediction of individual-level outcomes such as job satisfaction.
txteagle | Mobile Crowdsourcing
There are over 2 billion literate, mobile phone subscribers in the developing world, many living on less than $5 a day.
Corporations pay people to accomplish millions of simple text-based tasks.
txteagle enables these tasks to be completed via text message by ordinary people around the globe.
IEEE Xplore - Login
Behavioral Inference across Cultures: Using Telephones as a Cultural Lens
Eagle, N.
Intelligent Systems, IEEE
Volume 23, Issue 4, July-Aug. 2008 Page(s):62 - 64
Digital Object Identifier 10.1109/MIS.2008.58
Summary:Most people carry mobile telephones, which automatically capture behavioral data and store it in service provider databases around the world. The different types of captured data can provide insight into human cultures. Examples from various cultures and hundreds of millions of individuals illustrate how phones can serve as a cultural lens, improving our understanding of social networks, outlier events, and a culture's pace of life.
SensorPlanet
SensorPlanet is a Nokia-initiated cooperation, a global research framework, on mobile device-centric large-scale Wireless Sensor Networks.
MIT Media Lab: Reality Mining
Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughout large communities of individuals. Mobile phones (and similarly innocuous devices) are used for data collection, opening social network analysis to new methods of empirical stochastic modeling.
The original Reality Mining experiment is one of the largest mobile phone projects attempted in academia. Our research agenda takes advantage of the increasingly widespread use of mobile phones to provide insight into the dynamics of both individual and group behavior. By leveraging recent advances in machine learning we are building generative models that can be used to predict what a single user will do next, as well as model behavior of large organizations.
July 2009
Cloud27 : Welcome
Cloud27 is an early-beta social networking site built
on the open-source Pinax platform.
June 2009
May 2009
Joining the docs - Us Now
Mass communication is a phrase that’s been re-defined over the centuries, as tools to transfer what people think, what they want and how they feel have developed with human progress. Cave paintings, language, stone indentations, the written word, the printing press, the gramophone, the telephone, cinema, radio, television, computers – and now the Internet.
Seb's Open Research: Stocks, Flows, and Upkeep in Social Media
karlcow said...
Fascinating and very interesting. I may add another law to your experiment, though it would have to be repeated again to see if it's working.
Law 3: A fractal pattern encourages participation.
A fractal pattern is simple enough that the gratification is direct. One can draw a small shape which already makes sense to the person. (I have participated!). But because of the self-structure of fractal pattern, one is participating to a bigger scheme. Sense of collective achievement with grand goals.
Once the structure is big enough, it becomes visible, organized and then it is an object of power, which in return is its weakness. (Colonial states versus Guerrilla/Terrorism). Wikipedia becomes so big that it fights for copyright or have editors censoring content.
Though I kind of disagree with the conclusion of blogs versus wikis. Blogs are indeed easier to maintain but would it be because wikis are not really object of the commons, aka, there is still someone owning the object, it is a property of someone in the end.
I wonder also if there is a density rule in action. A tribe in a large forest with free will to move as they please versus a piece of land with a lot of people. There is very little destruction when the space is infinite. Take the drawing above and imagine a space which is infinite (possible in digital space), would participant try to destroy the work of others or just go further away to do their own drawing?
May 20, 2009 1:50 PM
Goodreads vs Twitter: The Benefits of Asymmetric Follow - O'Reilly Radar
Asymmetric follow should at least be an option on any social network. It’s the way the world really works. We never find ourselves in clearly delineated friend-circles, where everyone has or wants complete visibility with everyone else, or none at all.
uxtopia » Social Web Systems Common Model
As I collected more and more, I grouped them and realized that it seemed to be some higher level information architecture patterns common to every site. Some “big blocks” appeared all the time, way obvious as “Profile”, or rather more unpredictable, as “Statistics”.
Socializing Baekdal.com - Articles - Baekdal.com
début des intégrations d'identification des grands réseaux sociauxredesigned commenting system that tabs into the power of social networks. Instead of manually typing in your name, you simply press a button.
Social Media Classroom
The Social Media Classroom (we’ll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes—integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools.
BuddyPress.org - A WordPress MU Based Social Network Platform
BuddyPress will transform an installation of WordPress MU into a social network platform.
BuddyPress is a suite of WordPress plugins and themes, each adding a distinct new feature.
